Our forum is up and stable. It works, but it's not ideal. I want to make Thorns the best roleplaying site out there--not just the best forum, but the best site, wiki and other stuff included. But before we can make that happen, we have to have some idea of what we really want.
Pretend we have infinite capability, put aside what the forum is now, and imagine what a roleplaying site could do. What would you want it to do? What would be better than that? What would be even better? We're brainstorming here, so more is better.
As an example, I want subaccounts. But really I want something better than subaccounts. I want to make character sheets with a form, and have the sheet appear in the character's account profile, so everyone can find it easily. Even better would be if the character was automatically added to a "yellow pages" list when approved. Plus it would be rad if I could post to the forum and the wiki with the same account.
Do you have more ideas? Anything cool or useful you saw on another site (doesn't have to be a roleplaying site)? Don't worry if it's feasible right now, first I want to know what our ideal Thorns should be like.
Comments
So, after Thorns, the only other RPG site I gave a good old-fashioned try at was Mizahar. It's huge (if you look at the link, seriously devote some time to clicking around the forums ... especially the development areas because they are excellent), it has a very deep, well-defined lore and world structure, and it's very organized. The wiki is hard to navigate, but dizzying. The "founders" took a lot of time doing what they did, and it shines brightly. They've set themselves up as a writers' haven, have an entire forum dedicated as "workshop" space for plot outlines, story arcs, and character development. They encourage collaboration and elaborate plots, all while the moderators of different areas of the world spend each season coming up with seasonal plots, story lines, and goals for characters in that area to participate in and aim for. This is really amazing and involving and, honestly, enjoyable. They invite players to be very active in world development as well as story development; instead of keeping the over-arching plot shrouded in mystery (some things are, of course, and should be), there is a lot of freedom given to players to actively participate in defining the world and what happens to it, good or bad. They highlight players, feature stories, and keep a very active blog (players also blog and journal regularly). Moderators keep office hours. Their Q&A section is very full. That said, there is a very low tolerance for BS and for immaturity, though some things slip through the cracks on occasion. It depends on the moderator and the moment.
I especially enjoyed the moderator dedication to their particular sub-areas of the world, usually defined by provinces and a single city in that area. They came up with whole plots for the season (3-month blocks of time, 4 seasons a year), for the year itself, and possibly for the future. They had seasonal "quests" that invited player participation and made sure to flesh out locations and NPCs for their locations.
That said, Mizahar also had very high standards for character involvement. Every character had to have an occupation, earn an income (3 job threads a "season", for 12 a year), pay living expenses (defined by whether you lived poor, common, or wealthy sort of lifestyles), and earn skills. Yes, every thread was graded by a moderator (unless otherwise noted by the players involved), and so much of character development could be defined by skill-building (there was a skill list, skills were measured from 0-100, even magical abilities). If you wanted your character to be an awesome sorcerer, you had to earn it, one thread at a time, whether it was a "solo" (skill-building lit thread) or with another player or through education by a moderated NPC. When PCs interacted with each other, they were encouraged to keep all their skills in mind in the thread, whether it was cooking or sword fighting or magic or seduction. So, that was very, very, very intense.
I found it both good and bad, sometimes. I thought it was fabulous for building a dedicated, involved player base. People willing to be the backbones of a story line in order to literally build their characters from the ground up. Long-timers were amazing people. At the same time, it weeded out those who weren't dedicated to the system, myself included.
I loved the writing resources, the focus on making characters you loved, and the encouragement to interact with other PCs as well as with moderator's and their NPCs. This created a really fabulous social life in-game as well as in their chat. Really, chat as a plotting device was encouraged and worked well. Chat as a way to come up with a character and find direction was a big help for newbs. Moderators regularly made themselves available, and that was something I also felt like Thorns has historically done well at. No issue there.
In terms of a forum structure, I think that making an OOC section with some plot requests, character matchmaking, character development sub-forums would be helpful. I think that breaking the neighborhoods of Thul'Ka out into sub-forums would, ultimately, be a benefit as we continue to grow. Eventually, expanding into the rest of Mugroba is obvious, right? New cities, desert areas (elsewhere; wilderness A; desert B) and the Muluku Isles (even the surrounding ocean as a playable area) are all possible expansions as things grow and change. Having that mental structure in place somewhere, say, in a Google Doc, would be a good thing. Knowing where to go next, what to open to play and when, with what storyline leading to it, would be a thing to do, of course.
I think the hardest part is both fun and hard work: plots. Real, tangible, active, living, story-defining plots on both a grand scale that unfold regardless of player participation as well as on a smaller scale with the invitation to keep people involved. That's the only way to keep the blood flowing, to keep the words from freezing on the digital pages. This part is hard; I was a moderator on Mizahar for the entirety of two months. I couldn't do it. It was too intense, but the large scale of the site was absolutely dizzying. Thorns, Thul'Ka, not so much. It's doable. We can do it, together, as the roots, and build from here on up. And, as the cliche goes, if we build it, they (whoever they are out there) will come. And enjoy.